LIVE COURT SIMULATION
1v1 Tester⚗ synthetic sandbox0—0
Q1 12:00
poss 0
● X on offense
speed
modeopening↺ reset = fresh game · lock to replay the same one · mode/opening apply on reset
play-by-play
press ▶ play (or ▸ step) to run possessions…
Lineup X · 0 pts
Lineup Y · 0 pts
Lineup X · box
| player | PTS | FG | 3P | FT | REB | AST | STL | BLK | TO | PF |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0/0 | 0/0 | 0/0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lineup Y · box
| player | PTS | FG | 3P | FT | REB | AST | STL | BLK | TO | PF |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0/0 | 0/0 | 0/0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lineup X rollup0
mean comp 0.000conf LOW · PROVISIONALbeating court 0/1
Lineup Y rollup0
mean comp 0.000conf LOW · PROVISIONALbeating court 0/1
Play-by-play and box score are driven by the seeded event engine (random mode): named shooters, data-driven shot types, real free-throw / and-1 rates, and variable possession length. The composite verdict stays observational (shadow). FG/FT/PF come from the play feed; rebounds, steals, blocks, and turnovers from the engine accumulators.