LIVE COURT SIMULATION
1v1 Tester⚗ synthetic sandbox
00
Q1 12:00
poss 0
X on offense
speed
modeopening↺ reset = fresh game · lock to replay the same one · mode/opening apply on reset
play-by-play
press ▶ play (or ▸ step) to run possessions…
The Live Court
derived from play · recomputed every possession
sim_derivedconf LOW · PROVISIONAL
projected total
220.0
tip-off (no signal yet)
confidence 15% · grows with game elapsed + trips played (0 so far)
Spacing Scarcity0.00
open floorcramped floor
POA Pressure0.00
uncontestedball-hawked
Rim Protection Faced0.00
open rimwalled rim
Synergy0.00
isolatedconnected
Lineup X · 0 pts
X1
primary engine — heavy scoring + creation load
per-possession ratesrandom mode
random mode active — rates are inactive; tune the dials below
Scoring
OPoints30/100
OFree Throw Att.8/100
ORim Attempts
Shooting
O3PT Made3/100
Creation
OAssists7/100
OSecondary Assists
Ball Security
OTurnovers4/100
DFouls
Rebounding
OOff. Rebounds
DDef. Rebounds
Rim Defense
DBlocks
DRim Deterrence
DRim Contests
Perimeter Defense
DSteals
Screening
OScreen Assists
Spacing
OSpacing Gravity
Gravity
ORim Gravity
random-mode dials
Usage0.50
Make Bias0.50
Three Bias0.50
live verdictshadow · not applied
0.000
at court
conf LOWheadline: 0 off-trips
Points +0.000Assists +0.000Free Throw Att. +0.000
Lineup Y · 0 pts
Y1
paint anchor — blocks, deterrence, defensive boards
per-possession ratesrandom mode
random mode active — rates are inactive; tune the dials below
Scoring
OPoints
OFree Throw Att.
ORim Attempts
Shooting
O3PT Made
Creation
OAssists
OSecondary Assists
Ball Security
OTurnovers
DFouls4/100
Rebounding
OOff. Rebounds4/100
DDef. Rebounds11/100
Rim Defense
DBlocks3/100
DRim Deterrence12/100
DRim Contests9/100
Perimeter Defense
DSteals
Screening
OScreen Assists4/100
Spacing
OSpacing Gravity
Gravity
ORim Gravity
random-mode dials
Usage0.50
Make Bias0.50
Three Bias0.50
live verdictshadow · not applied
0.000
at court
conf LOWheadline: 0 off-trips
Rim Deterrence +0.000Blocks +0.000Def. Rebounds +0.000
Lineup X · box
playerPTSFG3PFTREBASTSTLBLKTOPF
Star X00/00/00/0000000
Lineup Y · box
playerPTSFG3PFTREBASTSTLBLKTOPF
Anchor Y00/00/00/0000000
Lineup X rollup0
mean comp 0.000conf LOW · PROVISIONALbeating court 0/1
Lineup Y rollup0
mean comp 0.000conf LOW · PROVISIONALbeating court 0/1
Play-by-play and box score are driven by the seeded event engine (random mode): named shooters, data-driven shot types, real free-throw / and-1 rates, and variable possession length. The composite verdict stays observational (shadow). FG/FT/PF come from the play feed; rebounds, steals, blocks, and turnovers from the engine accumulators.