LIVE COURT SIMULATION
5v5⚗ synthetic sandbox
00
Q1 12:00
poss 0
X on offense
speed
modeopening↺ reset = fresh game · lock to replay the same one · mode/opening apply on reset
play-by-play
press ▶ play (or ▸ step) to run possessions…
The Live Court
derived from play · recomputed every possession
sim_derivedconf LOW · PROVISIONAL
projected total
220.0
tip-off (no signal yet)
confidence 15% · grows with game elapsed + trips played (0 so far)
Spacing Scarcity0.00
open floorcramped floor
POA Pressure0.00
uncontestedball-hawked
Rim Protection Faced0.00
open rimwalled rim
Synergy0.00
isolatedconnected
Lineup X · 0 pts
X1
primary engine — heavy scoring + creation load
comp 0.000conf LOW
X2
shot-hunting lead guard, rim + line pressure
comp 0.000conf LOW
X3
spacing + catch-and-shoot threes, light defense
comp 0.000conf LOW
X4
passing glue — assists, secondary assists, low turnovers
comp 0.000conf LOW
X5
vertical rim threat — rolls, rim attempts, rim gravity
comp 0.000conf LOW
Lineup Y · 0 pts
Y1
off-hand playmaker, eases the star's load
comp 0.000conf LOW
Y2
spacing + catch-and-shoot threes, light defense
comp 0.000conf LOW
Y3
point-of-attack defender — steals, contests, fouls
comp 0.000conf LOW
Y4
screen setter — screen assists + rim gravity
comp 0.000conf LOW
Y5
paint anchor — blocks, deterrence, defensive boards
comp 0.000conf LOW
Lineup X · box
playerPTSFG3PFTREBASTSTLBLKTOPF
x100/00/00/0000000
x200/00/00/0000000
x300/00/00/0000000
x400/00/00/0000000
x500/00/00/0000000
Lineup Y · box
playerPTSFG3PFTREBASTSTLBLKTOPF
y100/00/00/0000000
y200/00/00/0000000
y300/00/00/0000000
y400/00/00/0000000
y500/00/00/0000000
Lineup X rollup0
mean comp 0.000conf LOW · PROVISIONALbeating court 0/5
Lineup Y rollup0
mean comp 0.000conf LOW · PROVISIONALbeating court 0/5
Play-by-play and box score are driven by the seeded event engine (random mode): named shooters, data-driven shot types, real free-throw / and-1 rates, and variable possession length. The composite verdict stays observational (shadow). FG/FT/PF come from the play feed; rebounds, steals, blocks, and turnovers from the engine accumulators.